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Overview

Amiga

Java

GNU/Linux
 

Ringlord Technologies uses and develops for three distinct software platforms. Each is distinguished from the others by specific features that spark our interest and hold our fascination. In combination these platforms address a wide variety of industry standards and innovative characteristics:

The Amiga Computer
In 1985 the Amiga was the world's first multimedia computer, featuring high-powered subsystem co-processors (for audio, video¹, disk, etc.), preemptive multitasking, almost real-time responsiveness, and other advanced features that have taken other platforms over a decade to add (and have still not addressed as successfully as the Amiga did).

Ringlord Technologies uses the Amiga for its innovative and superbly responsive interface, its high-speed interprocess communications, video capabilities, and other unique design features (both hardware and software).

The Java Platform
The Java Platform is to date the most successful ``write once, run anywhere'' system in existence. The integration of sophisticated networking, powerful graphic user interface, and modern OO² design features have elevated the Java Platform to the forefront of cross-platform capabilities.

Ringlord Technologies uses the Java Platform for its far-reaching deployment, the richness of its standard libraries, and the language's inherent promotion of software design excellence (as opposed to hacking out a solution that won't port or won't survive a generational upgrade).

The GNU/Linux Operating System
GNU/Linux is a Unix operating system based on GNU software and licensed accordingly under the GPL. GNU/Linux has grown like wild-fire in popularity, especially in the server market, and with millions of users is poised to make significant in-roads into the consumer desktop market.

Ringlord Technologies uses GNU/Linux for all server and desktop operations because of its performance, stability, wealth of software (both server and desktop), modern O/S features, far-reaching hardware support, GPL license, and overall outstanding ``bang for the buck''.

¹   We use the term ``video'' distinct from ``graphics'': video refers to display capabilities involving television, video cameras, video recorders, etc. Graphics is a subset of display capabilities that does not necessarily include video capabilities.
²   OO = Object Oriented
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