Overview
Amiga
Java
GNU/Linux
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Ringlord Technologies uses and develops for three distinct software
platforms. Each is distinguished from the others by specific
features that spark our interest and hold our fascination. In combination
these platforms address a wide variety of industry standards and innovative
characteristics:
- … The Amiga Computer
- In 1985 the Amiga was the world's first multimedia computer, featuring
high-powered subsystem co-processors (for audio, video¹, disk, etc.),
preemptive multitasking, almost real-time responsiveness, and other
advanced features that have taken other platforms over a decade
to add (and have still not addressed as successfully as the Amiga
did).
Ringlord Technologies uses the Amiga for its innovative and superbly
responsive interface, its high-speed interprocess communications,
video capabilities, and other unique design features (both hardware
and software).
- … The Java Platform
- The Java Platform is to date the most successful ``write once, run
anywhere'' system in existence. The integration of sophisticated
networking, powerful graphic user interface, and modern OO² design
features have elevated the Java Platform to the forefront of cross-platform
capabilities.
Ringlord Technologies uses the Java Platform for its far-reaching
deployment, the richness of its standard libraries, and the language's
inherent promotion of software design excellence (as opposed
to hacking out a solution that won't port or won't survive a generational
upgrade).
- … The GNU/Linux Operating
System
- GNU/Linux is a Unix operating system based on GNU software and licensed
accordingly under the GPL. GNU/Linux
has grown like wild-fire in popularity, especially in the server
market, and with millions of users is poised to make significant
in-roads into the consumer desktop market.
Ringlord Technologies uses GNU/Linux for all server and desktop
operations because of its performance, stability, wealth of software
(both server and desktop), modern O/S features, far-reaching hardware
support, GPL license, and overall outstanding ``bang for the buck''.
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We use the term ``video'' distinct from ``graphics'':
video refers to display capabilities involving television, video
cameras, video recorders, etc. Graphics is a subset of display
capabilities that does not necessarily include video capabilities. |
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OO = Object Oriented |
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